Oh my word. It's been a long
time! I have been doing quite a lot of hard surface modelling the last
couple of months, and the last week i found myself with a lot of free
time on my hand. So I jumped back into the Watling model, because I
really liked the idea of it, I think it will look really good if I can
finish it to a high quality.
I basically started it
from scratch, because I have learnt SO much in the last couple of months
in 3DS Max (fast becoming my fav 3D package), and am so much faster the
the start of the year. I modelled it with Turbosmooth in mind too,
which I hadn't done with the previous blockout.
What I have so far: Wires in Max un-Turbosmoothed
Turbosmoothed in Max
This
is the basic body, I still need to do the coin placements and the eagle
base in Max before I take each piece into Zbrush to sculpt the details.
I
have a few problems with the turbosmoothed mesh at the moment though. I
am not sure whether to spend a couple more hours in Max to try and fix
these, or if it would be faster in Zbrush. I'm not exactly a Zbrush pro
though.....
The
problems are all on that top fruit-roll-coin-entering part (technical
name). It was the most difficult to model, and as it was on a slant, it
was a major pain keeping all the faces planar to each other. So that and
the jointed areas are the biggest issues.
Next:
Place Coins
Eagle Base Mesh
Fix Issues
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